AI Insights · Timothy · January 2024
Top 5 Slime Games on iOS in South Africa: Q4 2023
In Q4 2023, the top 5 slime games on iOS in South Africa showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q4 2023, the top 5 slime games on iOS in South Africa demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular apps:
World of Slime Simulator Games from Solid Apps INC saw consistent weekly revenue, generally hovering around $300, with a notable peak at $447 in the last week of December. Weekly downloads fluctuated, starting at 690 in late September and experiencing a dip to 280 in early November, before recovering to 564 by the end of December. Active users mirrored these trends, starting at 1K and seeing a low of 568 in early November, before rising to 872 by Christmas.
Bruno - My Super Slime Pet by Dramaton LTD had a varied revenue stream, peaking at $52 in mid-December. Downloads showed an upward trend towards the end of the quarter, rising from 57 in mid-November to 339 in early December. The app's active user count also increased, reaching 518 in mid-December from a low of 206 in mid-November.
Super Slime Simulator, another title by Dramaton LTD, had modest revenue, peaking at $65 in early October and $26 in the last week of December. Downloads saw a slight increase towards the end of the quarter, rising from 45 in mid-November to 145 in early December. The active user base also grew, reaching 428 in mid-December from a low of 184 in mid-November.
Super Slime - Black Hole Game from Supercent, Inc. showed promising growth despite being a recent release in November 2023. Revenue peaked at $17 in mid-December. Downloads increased steadily from 7 in late November to 132 by Christmas. Active users also saw growth, starting at 70 in early December and reaching 153 by the end of the month.
Fluid Simulation by Pavel Dobryakov experienced sporadic revenue, peaking at $40 in mid-December. Downloads were generally low but saw an increase to 41 in the last week of December. Active users remained relatively stable throughout the quarter, averaging around 130, with a peak of 172 in early October.
These insights are based on data from Sensor Tower, which offers more detailed analytics for those interested in further information.